Mass Movement #1GPU orchestrated dance performances
A mass choreography of 1200+ toons, orchestrated by GLSL, performed in realtime on the GPU. Looks much better fullscreen and HD…
Music: “Ain’t We got Fun” – Benson Orchestra of Chicago, 1921, transfer from an original cylinder recording.
Google翻訳ありがとうございます。(And thank you, Google Translate)
3D bone transformations are pre-calculated in C++, and their matrices pushed to an instanced vertex shader. There, the toons are fleshed out, morphed, and distributed in space.
Although the app runs at 60+ fps throughout on my MacBook, Screenflow had serious trouble encoding the frames at a proper rate when approaching timecode 2:19, which is why I used the excellent ofxTimeline by @obviousjim to render out jpeg sequences for the demo video. ofxTimeline also helped switching & tweening the camera motion matrices using a customised timeline.
Let’s make this interactive!
Made with openFrameworks.