Ponies & Light

World

World

A Realtime Globe

A work in progress.

The atmosphere calculations are based on Sean O’Neill’s classic, with some fragment-space tweaks, the Parallax shader for the clouds is an in-house development, as are the bump maps, rendered from NASA depth data. Uses modern GLSL / OpenGL with the new programmable GL renderer in openFrameworks 0.8.0.

Original Nasa Data: Reto Stöckli, NASA Earth Observatory Music: “Steiner im Flug” by Pantha du Prince

Runs @ 60 interactive frames / HD (1920x800) on a AMD Radeon HD 6750M GPU.

Made with openFrameworks.

imageEarly development version. Note the horizon is still too sharp.
imageNight side tweaks.
imageSunset from space. Red and purple clouds due to Mie & Rayleigh Scattering in the atmosphere

Contact:

Unit 3, 410 Hackney Road,
E2 7AP London, UK