WorldA Realtime Globe
A work in progress.
The atmosphere calculations are based on Sean O’Neill’s classic, with some fragment-space tweaks, the Parallax shader for the clouds is an in-house development, as are the bump maps, rendered from NASA depth data. Uses modern GLSL / OpenGL with the new programmable GL renderer in openFrameworks 0.8.0.
Runs @ 60 interactive frames / HD (1920x800) on a AMD Radeon HD 6750M GPU.
Made with openFrameworks.