Experiments with physically simulated colour pigments.
Created with Island. Realtime, 60Hz.
These images are created with a custom real-time drawing system. It simulates pigment concentrations (influenced by wetness, distortion, chromatography, transport, blur) and then calculates the pigment concentrations’ effect on the final colour of a pixel while broadly following Kubelka-Munk theory. All this happens in real-time.
By tweaking parameters, application and shader code in real-time this system allows me to influence each drawing as it happens. Here is a recording of the process:
If you like to see more of these experiments, take a look at my Instagram.